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Saturday, June 18, 2011

Educating Yourself With Computer Animation

By Dantina Mimi


Learning computer animation can be tough, especially if you don't have a decent background with the software openly available online. This weakness can be solved; all you need is to look around your area for good colleges that have 3d animation or using 3d animation classes. If not, you can go ahead and try online for some good sources of information through online forums or even online classes.

You need to have a decent computer system if you want to get any serious work done. Without a good computer, you will never get anywhere with your 3d animation software. The reason for this is very simple, computers process as well as translates the geometry, shapes and textures that you create and displays it on your computer screen. For this to happen, your computer should be fast enough and good enough to store the information inside it. If not, then you'll be facing long waiting hours as well as irritating hangs or even computer crashes.

Knowing 3d animation starts at familiarizing yourself as well as immersing your knowledge on how 3d software works. The more you know about these types of software, the more knowledgeable you'll be into creating something that you like on most of these softwares with great ease. There are a lot of free softwares as well as trial-based versions of paid softwares out there that can help you in getting started. You just need to know where to look for them properly.

Buy a book at your local bookstore about 3d animation so you'll be more familiar with the terms and the interface of most 3d animation softwares out there in the market. The more you know, the more knowledgeable you are at understanding what you can or can't create in a 3d environment.

If you have friends who do 3d animations, you can learn from them. Watch how they do their work and how they figure out the architecture of the objects they're creating. Better yet, find a mentor that can allot the time for you so he or she can teach you in how to mold something in 3d. Firsthand experience is what you need in order to succeed as a 3d animator.




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